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Once your AdMob account is created, Login to your account.
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Click on sites & Apps tab on the top menu. Then click on Add Site/App button to add the application you want your advertisements to show up on.
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Select the platform your created application is, in this case select Android.
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Enter the
required details to add an app to the list. You should already know the
application name and the package name for your application. Therefore
write the name of your application in the app name field, and write the
android package URL as market://details?id=<Package name>. Enter
your package name by replacing the <Package name >. For category
select what type of app your application is, and write a small
description in the description box to tell what type of app it is. There
is also an option to include Google ads, which can be useful to get ad
fills when AdMob ads are not displayed.
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Once you hit continue, AdMob will add your application to the list and ask you to download the AdMob Android SDK. Click on the download button to download the SDK.
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While AdMob SDK is downloading, click on the go to
Sites/Apps button to return to your list applications, then click on
manage settings on the listed app to find your publisher ID.Save this
information for future use in Eclipse to incorporate AdMob in your
application.
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Extract the downloaded .Zip file with the AdMob Android SDK to an easily accessible location.
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Now start your Eclipse IDE to import the downloaded SDK. Find the folder containing your Android application and right click to choose properties option.
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Select “Java Build Path” option from the navigation plan to your left and then click on “libraries tab” to add the SDK file. Click on “Add external JARS…” button and locate the unzipped AdMob SDK JAR file on your disk, and add it to your project.
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If you successfully completed the previous step, you
should now see the JAR file located under, Referenced Libraries folder
inside your project.
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Once the SDK is added to your project, open the AndroidManifest.xml file located in your project.
In order to use AdMob in your application you must include the
following xml Just before the </application> tag enter a new
activity for com.google.ads.AdActivity by adding this xml.<activity
android:name="com.google.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
/>”
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After the </application> tag enter permissions that are required by AdMob.<uses-sdk
android:minSdkVersion="7" /> <uses-permission
android:name="android.permission.INTERNET" /> <uses-permission
android:name="android.permission.ACCESS_NETWORK_STATE" />
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Open the project.properties file in your Android
application folder and change this line of code at the end of the file
to make AdMob SDK work. AdMob SDK requires android SDK-13, and since
our application was SDK-7 we require changing the target version,
target=android-13.
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Finally, to add an AdMob advertisement to your application, open your desired layout xml file.
For this tutorial we will just add it to our main.xml located under
res/layout folder of our project. Then add this following xml where you
like to show your ad in your layout.
- In <LinearLayout> tag add xmlns:ads=
"http://schemas.android.com/apk/lib/com.google.ads" After the
<LinearLayout> tag add <com.google.ads.AdView
android:id="@+id/adView" android:layout_width="wrap_content"
android:layout_height="wrap_content" ads:adSize="BANNER"
ads:adUnitId="YOUR PUBLISHER ID" ads:loadAdOnCreate="true" >
</com.google.ads.AdView>
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Run your application and give it up to 5 minutes on initial run to have AdMob ads show on your application.